# Dynamic PBR Material node

The Dynamic PBR Material node describes a PBR material with Albedo, Metallic, Roughness, Emission, Depth and Normal Maps generated using a shader, which makes it possible to create animated, resolution independent or non-repetitive materials.

## Inputs

The Dynamic PBR Material node has inputs for all PBR channels.

## Parameters

The Dynamic PBR Material has parameters for all PBR channels.

## Exports

The Dynamic PBR Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.

## Example images