# Custom Tiles node

The Custom Tiles node outputs a custom tiles pattern, whose shape is defined by an SDF input.

## Inputs

The Custom Tiles node accepts an SDF input that describes the shape of a tile as well as 2 optional grayscale input maps for the shape mortar and bevel parameters (the corresponding parameter is multiplied by the map value).

## Outputs

The Custom Tiles node provides the following textures:

- The first is a grayscale image where Tiles are shown in white and mortar in black.

- The second is Fill information for each brick and must be connected to a Fill companion node, to generate random colors, custom UVs etc. to create complex materials that show for example tiles of different colors.

## Parameters

The Custom Tiles node accepts the following parameters:

- the Rows parameter defines the number of tile rows in a single pattern of the texture.

- the Columns parameter defines the number of tile rows in a single pattern of the texture.

- the Offset parameter defines the offset of each row of the pattern relative to the row above.

- the Mirror parameter can be used to mirror every other row.

- the Mortar parameter defines the relative thickness of mortar in patterns.

- the Bevel parameter defines the relative thickness of brick bevel in patterns.

## Example images