# Triangle Voronoi noise node

The Triangle Voronoi node outputs Voronoi noise textures with triangle distance to cell borders

## Inputs

The Triangle Voronoi noise node does not accept any input.

## Outputs

The Triangle Voronoi noise node provides five outputs:

- a grayscale Triangle Voronoi noise texture that shows the distance to the cell centers.

- a grayscale texture that shows the distance to the feature points.

- a color texture where each cell is filled with a random color.

- an UV map that maps each cell and can be used with the Custom UV node.

- a normal map to the cell borders.

## Parameters

The Triangle Voronoi noise node accepts the following parameters:

- Scale X and Scale Y define the number of feature points that define the noise.

- Stretch X and Stretch Y are applied to the distance functions.

- Randomness defines the location of the feature points.

## Example images