# Shard FBM Noise node

The Shard FBM Noise node outputs a fractional Brownian motion texture. FBM is obtained by repeating a noise pattern with smaller and smaller details.

## Inputs

The Shard FBM Noise node accepts two inputs, the Offset Input to optionally drive the Offset value with an input and a Sharpness Map which affects the sharpness parameter.

## Outputs

The Shard FBM Noise node provides a grayscale noise texture.

## Parameters

The Shard FBM Noise node accepts the following parameters:

- Sharpness of the noise

- X and Y scale of the first octave noise

- Number of Folds (offsetting the noise negatively and taking the absolute value)

- Number of Iterations

- Persistance, i.e. the strength of each subsequent iteration

- Offset of the points, can be used to animate the noise

## Example images